Overview

This trial has been completed.

Conditions education, medical, undergraduate, out-of-hospital cardiac arrest, simulation training
Treatments serious game, online course
Sponsor Departement de simulation en Santé de l'Université Paris Descartes
Start date May 2016
End date June 2016
Trial size 82 participants
Trial identifier NCT02758119, Ilumens0002

Summary

The objective of this study is to compare two forms of pre-training (an online narrative presentation and a serious game) to prepare 2nd year medical students for a hands-on training with physical simulators about out-of-hospital cardiac arrest management.

United States No locations recruiting
Other Countries No locations recruiting

Study Design

Allocation randomized
Intervention model parallel assignment
Masking single blind (outcomes assessor)
Arm
(Experimental)
Participants in the "serious game" group will be pre-trained before the hands-on sessions with the serious game "Staying Alive", available at http://www.stayingalive.fr/index_us.html This game aims at teaching the management of an out-of-hospital cardiac arrest to the general public and health professionals. In this game, the player faces a man who has experienced sudden cardiac arrest and learns the appropriate behavior, movements and techniques that can contribute to saving his life. The first level of the game lasts 4-5 minutes, depending on the skills of the player. It is a point and click game, displayed on a PC computer.
serious game
(Active Comparator)
Participants in the lecture group will watch individually a 4-min video of a PowerPoint presentation with voiceover narration, given in the medical school of Paris Descartes University. The video is edited to contain the same informations on out-of-hospital cardiac management than the serious game, with the same duration.
online course

Primary Outcomes

Measure
Total training time needed to reach the minimal passing score for a simulated out-of-hospital cardiac arrest scenario using a high-fidelity simulator at day 8.
time frame: The hands-on session takes place 8 days after the first pre-training when the serious game or the online course are played/watched twice, and one day after the second pre-training when they are played/watched once more

Secondary Outcomes

Measure
Total training time needed to reach the minimal passing score for a simulated out-of-hospital cardiac arrest scenario using a high-fidelity simulator
time frame: 4 months after the hands-on session.
Score (on the checklist) on the first attempt during the hands-on session
time frame: The hands-on session takes place 8 days after the first pre-training when the serious game or the online course are played/watched twice, and one day after the second pre-training when they are played/watched once more
Score (on the checklist) on the first attempt during the hands-on session
time frame: 4 months after the hands-on session.

Eligibility Criteria

Male or female participants at least 18 years old.

Inclusion Criteria: - Second-year medical students from the medical schools of Paris Descartes and Paris Diderot University who are not opposed to participate in the study. Exclusion Criteria: - Opposition to participate in the study

Additional Information

Official title Conciliating Mastery Learning and Time Constraints on High-fidelity Simulators: Serious Game Versus Online Course to Pre-train Medical Students on the Management of an Adult Cardiac Arrest.
Principal investigator David Drummond, MD
Description Technology-enhanced simulation allows mastery learning. Mastery learning is a variety of competency-based education which has demonstrated its efficacy for skills acquisition and their transfer to actual settings. While traditional education defines fixed learning time and allows outcomes to vary, in mastery learning, all trainees must achieve a predefined level of proficiency while their learning time can vary. The main limitation of mastery learning is that it takes more time than non-mastery learning. This is of concern because the main barrier to simulation-based training is the lack of faculty time. Thus, new solutions should emerge to conciliate mastery learning and time constraints on physical simulators. Pre-training with a "simulation game" may be a mean to reach this objective. Simulation games are serious games which are at the cross roads between (1) educational games which are "applications using the characteristics of video and computer games to create engaging and immersive learning experiences", and (2) simulation, the imitation of situations which can be encountered in real-life. They combine the advantages of educational games (active, personalized learning) and simulation (realistic and safe environment for experiential learning). By contrast, pre-training with an online course using a PowerPoint presentation with voiceover narration lecture is both passive and abstract. The objective of this study is to evaluate the time-efficiency of pre-training using a simulation game versus an online course to reach mastery learning in the management of an adult out-of-hospital cardiac arrest.
Trial information was received from ClinicalTrials.gov and was last updated in October 2016.
Information provided to ClinicalTrials.gov by Departement de simulation en Santé de l'Université Paris Descartes.