Overview

This trial is active, not recruiting.

Condition impact of exergame use on user health
Treatment xbox 360
Sponsor Chang Gung University
Collaborator Chang Gung Memorial Hospital
Start date January 2014
End date October 2014
Trial size 116 participants
Trial identifier NCT02129023, CMRPD3D0021

Summary

The purpose of this study is to examine whether exergame use can improve user health, in terms of physical fitness, self-rated mental health and physical health, and favorable attitude, strong intention, and actual behavior of future exercise. Moreover, this study also examines whether past exercise moderates the impact of exergame use on user health.

United States No locations recruiting
Other Countries No locations recruiting

Study Design

Allocation randomized
Intervention model parallel assignment
Masking double blind (investigator, outcomes assessor)
Primary purpose health services research
Arm
(Experimental)
Participants were asked to use exergame (Xbox 360) half hour for three times per week in the 12-week study period.
xbox 360
For each participant in the experimental arm, two Xbox 360 exercise items were randomly selected from the nine items, which are related to user health. Each participant takes the two exercise items in turn.
(No Intervention)
Participants were not asked to use exergames.

Primary Outcomes

Measure
Change in physical fitness
time frame: The beginning and the end of expected average of 12 weeks

Secondary Outcomes

Measure
Change in mental and physical health (12 weeks)
time frame: The beginning and the end of expected average of 12 weeks
Change in attitude of future exercise (12 weeks)
time frame: The beginning and the end of expected average of 12 weeks
Change in intention of future exercise (12 weeks)
time frame: The beginning and the end of expected average of 12 weeks
Change in behavior of future exercise (12 weeks)
time frame: The beginning and the end of expected average of 12 weeks
Change in mental and physical health (8 weeks)
time frame: The beginning and the end of expected average of 8 weeks
Change in attitude of future exercise (8 weeks)
time frame: The beginning and the end of expected average of 8 weeks
Change in intention of future exercise (8 weeks)
time frame: The beginning and the end of expected average of 8 weeks
Change in behavior of future exercise (8 weeks)
time frame: The beginning and the end of expected average of 8 weeks
Change in mental and physical health (4 weeks)
time frame: The beginning and the end of expected average of 4 weeks
Change in attitude of future exercise (4 weeks)
time frame: The beginning and the end of expected average of 4 weeks
Change in intention of future exercise (4 weeks)
time frame: The beginning and the end of expected average of 4 weeks
Change in behavior of future exercise (4 weeks)
time frame: The beginning and the end of expected average of 4 weeks

Eligibility Criteria

Male or female participants at least 20 years old.

Inclusion Criteria: - junior and senior undergraduate student - senior graduate student Exclusion Criteria: - asthma - high myopia - anemia - vertigo - cardiopathy - hypertension - unstable of intracranial pressure and blood pressure - cardiac arrhythmia - heart failure - angor pectoris - injury of vertebra - ankylosing spondylitis - hereditary cardiac arrhythmia - musculoskeletal system injury - glaucoma - psychiatric disorders

Additional Information

Official title The Impact of Exergame on User Health: A Randomized Controlled Trial
Principal investigator Ching-I Teng, PhD
Description The main hypotheses are: H1: Compared with the control group participants (who do not use exergame) the experimental group participants (who use exergame) have better change in physical fitness. The difference between these two groups in the amount of change is negatively related to past exercise. H2: Compared with the control group participants (who do not use exergame) the experimental group participants (who use exergame) have better change in (a) mental health and (b) physical health after the intervention. The difference between these two groups in the amount of change is negatively related to past exercise. H3: Compared with the control group participants (who do not use exergame) the experimental group participants (who use exergame) have better change in (a) attitude, (b) intention and (c) behavior of doing another exercise in the future. The difference between these two groups in the amount of change is negatively related to past exercise.
Trial information was received from ClinicalTrials.gov and was last updated in June 2014.
Information provided to ClinicalTrials.gov by Chang Gung University.